Once, coming back home, the young man decided to investigate the old house. In the attic he found a big box with a mysterious board game inside it - Simajo: The Travel Mystery Game. He opened the box and suddenly he was trapped inside. He got stuck in the strange world, very similar to ours. Inside, the young man met Mr.Guide, who promised to help him to get out of there in exchange for his services. Finally it became clear that Mr.Guide is a local deity and it is necessary to pass game up to the end in order to get out of there. So the main hero had no choice and he had to agree to Mr.Guide terms.